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FAQ Table of Contents

General Information


 

 

 


 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 


 

What is QTVR?

QuickTime Virtual Reality is an extension of the QuickTime technology developed by Apple Computer, Inc. that allows viewers to interactively explore and examine photo realistic, three-dimensional, virtual world. Unlike many other virtual reality systems, QuickTime VR does not require the viewer to wear goggles, a helmet or gloves. Instead, the viewer navigates in a virtual world using conventional computer input devices (such as the mouse, trackball, track pad or keyboard) to change the displayed image via the QuickTime VR movie controller.

QuickTime VR is fast becoming one of the most important assets you can have, bringing a new level of interactivity and motion to web design and multimedia productions. As in all our products, the user can create interactive QuickTime VR movies quickly, simply and professionally, with any kind of camera . . . film, digital, video or created on the computer using a three-dimensional (3D) graphics package.

A QuickTime VR movie contains all the date for a QuickTime VR virtual world. The movie contains a single scene, which is an aggression of one or more nodes. A node is a location in a virtual world which an object or panorama can be viewed. For panoramic nodes, the node's position is the center point from which the panorama is viewed. Any number of nodes, objects, panoramas, linear movies or stills, can comprise a QuickTime VR Scene.

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What is The VR Worx?

The VR Worx is the new suite of QuickTime VR tools from VR Toolbox. The VR Worx combines all our QTVR solutions into a single integrated interface, a studio environment, creating the ideal tool suite for the user who needs all that QuickTime VR has to offer. The VR Worx gives you the ability to generate QTVR Panoramic movies, Object movies and Multi-node scenes, involving advanced elements that push the QuickTime VR envelope . . . incorporating aspects of this exciting technology not seen in any other QTVR product.

Explore the potential of e-commerce, showing panoramic movies of real estate or visiting travel and leisure destinations. Incorporate object movies for on-line product catalogs, training and instruction and more. Create multi-node virtual environments with panoramas, objects, still images and linear movies. So many things, from products to parts, artifacts to works of art, showrooms to corporate facilities come to life when viewed from any vantage point . . . the possibilities are endless.

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What is the difference between Apple's QTVR Authoring Studio and The VR Worx?

QuickTime VR is fast becoming one of the most important assets a content provider can have, bringing a new level of interactivity and motion to web design and multimedia productions with panoramic movies, object movies and multi-node movies. Now, VR Toolbox presents a line of QTVR authoring tools that give the user the ability to really take advantage of all that QuickTime VR has to offer. In all VR Toolbox products, the user can create interactive QuickTime VR movies quickly, simply and professionally, with any kind of camera . . . film, digital, or video.

Explore the potential of e-commerce, like showing movies of real estate or visiting travel and leisure destinations such as tour museums, galleries, archeological sites, educational centers, and more. Incorporate object movies for on-line product catalogs, training and instruction and more. Any object, large or small, which needs to be viewed from every angle, can be shaped into an interactive experience for the user's audience. So many things, from products to parts, artifacts to works of art, show rooms to corporate facilities come to life when viewable from any direction . . . the possibilities are endless.

There are a number of things that distinguish VR Toolbox products from products offered by other manufacturers. One of the most significant is that VR Toolbox is the only company that offers an entire line of professional level QTVR authoring tools, which are cross platform. Also noteworthy is that each aspect of QuickTime VR is available individually (QTVR Panoramic Movies, QTVR Object Movies, QTVR Multi-node Movies), as stand-alone tools. The individual program templates are cross-platform, so files can be developed on both Macintosh and PC computers. The Macintosh programs feature built-in image editors in VR PanoWorx and VR ObjectWorx. VR ObjectWorx has frame-based animation capabilities and the Mac version features sound support and background blue screening. VR SceneWorx is the only QTVR scene editor that can import Linear QuickTime Movies and Still Images, in addition to QTVR Panos and QTVR Object movies.

The VR Worx is the only QTVR Authoring tool or suite available today, which is built on QuickTime 4. It is also the only tool suite available for both the Mac OS and Windows (95, 98, NT). It has all the latest features we have developed, and many features not found in our stand-alone tools.

Comparison of Apple's QuickTime VR Authoring Studio to the VR Toolbox Line.

Since Apple's QuickTime VR Authoring Studio is the most highly visible and well-known QTVR suite, we are using it as a standard for comparison. The following paragraphs describe some of the features that VR Toolbox products include, many of which, Apple's QuickTime VR Authoring Studio does not. One advantage that all VR Toolbox products possess is our cross-platform availability. Not only are all products available on both Windows and the Mac OS, but files are interchangeable. One can start a project on a Mac and finish it on Windows.

VR PanoWorx is quite similar, but does feature an extremely intuitive stitcher in comparison to the QTVRAS. VRPW is the only QTVR program that includes a built-in image editor, with a familiar palette, so the user can set type, paint colors, draw, clone, smudge, etc., directly from within VRPW without having to export the images to Photoshop, or similar tool. VRPW supports unlimited hot spots that can be assigned a number of different attributes. Also, tabbed interface is very simple for the user to use, since it "holds your hand" through the process and won't let the user proceed to a panel until all the required commands in the present step have been met. VRPW incorporates an annotation pane, which takes advantage of most of the custom settings that QuickTime VR has to offer. Also, since this is a single program, not a suite, as QTVRAS is, the cost is considerably less.

VR ObjectWorx has quite a number of features that Apple's tool does not, including frame-based animation, background masking (blue-screening process . . . or green or red), support for sound integration, and again, annotation which allows access to most of the custom settings that QuickTime VR has to offer. VROW also has a built-in image editor. VROW is the only program made by any company that has built-in support for mechanized object rigs (Kaidan being the most well-known maker of these) which allows VROW to turn the mechanism's turntable, position the camera arm, fire the camera and download the images directly from the program. With QTVRAS, you must use the Kaidan software to perform the mechanism functions, then switch over to QTVRAS to acquire the images. Also with VROW, there are the price point and single application issues.

VR SceneWorx features a couple of things that are missing from the Apple product. First, it not only links panoramic and object movies as nodes like QTVRAS, but also will link still images and linear QuickTime movies as well.

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How difficult is it to learn the program?

The VR Worx user interface has been designed to follow a tab driven, step-by-step method of creating QuickTime VR panoramas, object movies and multi-node movies. Each tabbed section will require the user to input information before proceeding on to the next step. The VR Worx provides an intuitive and logical manner into the creative world of QuickTime VR.

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What are the system requirements and what do I need to get started?

What you need to get started can be broken down into two sections, the type of hardware requirements to run the software and the type of hardware you need to capture your images. The VR Worx 2.5 is cross-platform, so it will run on both MAC and PC.

The system requirements for the MAC are:
Macintosh Power PC (or compatible)
System Software 10.1.2 (or later)
QuickTime 6.4 (or later)

The system requirements for the PC are:
Pentium class CPU
Windows NT, 2000, XP
QuickTime 6.4 for Windows (or later)
512 MB system memory

To start capturing your images you can use any camera, from a disposable camera to a 35mm SLR, digital still or video camera. The lenses should be rectilinearly corrected to provide a minimum of distortion so that straight lines appear straight.

Although The VR Worx software is sophisticated enough to correct errors in the alignment of hand held photos, a tripod with a panoramic head and leveling device should be used.

Professionals prefer finely machined motorized turntables specifically marketed for creating object movies, but a pantry turntable (sometimes called a Lazy-Susan) could be used and modified to provide a sophisticated tool.

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I've misplaced my registration card containing my key code, how can I get a new key code?

Our sales department will be more than happy to receive your call, gather some vital information and issue you a new key code.

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What is a Scratch Disk and how does it affect program performance?

Whenever working with a project, The VR Worx stores all of its intermediate image data calculations on its scratch disk. When a project is saved, the data from the scratch disk is written to the specified file. The scratch disk space requirements can be rather high, so a location should be chosen with a fair amount of free disk space. It must also be kept in mind that The VR Worx relies heavily on its scratch disk; so choosing the fastest disk available will enhance The VR Worx's performance.

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I just purchased a VR Toolbox product and I'm having problems installing. What can I do?

You may experience problems such as the inability to save a project file or exporting to QTVR format after installing the full version. This usually means that a demo or an associated preferences file from the demo is still residing somewhere on your hard drive. Before installing the full version, uninstall the demo and make sure that all the preferences related to the demo are deleted. There may be some instances when you may have to go into the Program Files folder (PC's) and physically delete the VR Toolbox folder and all it's contents after running the Add/Remove applet or go into your Systems Folder\Preferences (Mac's) and delete the preferences file. Empty the Recycle Bin or Trash and perform a fresh install. Upon starting the application, you should receive a splash screen and a dialog box to enter your registration information.

 

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I'm receiving the error message "Sorry, the operation could not be completed due to a system error: (Access denied)" during the installation of VR Worx 2.6 on Mac OS X. What can I do?

If you're trying to install VR Worx 2.6 on Mac OS X, and receive this message, it's possible that there are some files causing a conflict and preventing the installation. To correct this, perform a search for VR Worx using the Finder menu (File menu and select Find or Command + F). The files you may find are:

  • The VR Worx application file in the Applications folder
  • The VR Worx folder located in the ~\home\Library\Application Support folder
  • The VR Worx preferences and com.vrtoolbox.vrworx.2x.plist files in the ~\home\Library\Preferences folder

If the files and folders are found, select them and drag them to the Trash. Launch the VR Worx 2.6 installer to install the application.

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Is VR Worx 2.6 compatible with Microsoft Windows Vista and Mac OS X Leopard?

No, VR Worx 2.6 is only compatible with Windows XP and Mac OS X Tiger at the moment. A free update will be released in the very near future to correct this issue.

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Site last updated January 31st, 2008