• How do I animate an object movie?
    This controls the two types of animation available for object movies, frame animation and view animation. This dialog (Figure 6.18) contains a Frame Animation group and a View Animation group to control each of these animation types respectively.

    The Frame Animation settings function as follows:

    • Enabled - Checking this box will enable frame animation. Frame animation also applies to sound track playback, if sound tracks have been added to this object.
    • Restart for each view - Causes the object movie, after being moved and stopped, to return to the initial frame of the animation.
    • Play backwards - Causes animation to play in the opposite direction.
    • Loop when finished - Causes the movie to repeat the animation, when complete.
    • Back-and-forth - Causes the movie to continue repeating the animation, alternating from the normal direction to the opposite direction.
    • Speed - Use this slider bar to select the playback speed of the animation.

    When view animation is enabled, QuickTime VR will cycle through all views of the object, within the current row. This is the equivalent of a viewer perpetually rotating the object. The difference is that the view animation will continue indefinitely, until the viewer begins interacting with the object, at which time interaction is handled as it is normally.

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