Technical Support - Glossary |
| vertical field of view | The
vertical angular expanse, visible through a camera. Compare horizontal field of view. |
| view | Indicates a single, static state of an object movie. See object view, panorama view. |
| view animation | An
animation through all views in the current row of a particular object. |
| view angle | See pan angle, tilt angle. |
| view animation | An animation through all views in the current row of a particular object. Compare frame animation. |
| view animation rate | See view rate. |
| view array | See object image array. |
| view center | The
pixel in the image of a view that appears at the center of an objects bounding box. |
| viewing constraint | A limit on the current viewing characteristics (pan angle, tilt angle, or field of view) for a panorama or object. A constraint is imposed at run time, and must always lie in the nodes viewing limits. Compare viewing limit. |
| viewing constraint atom | An atom in a QuickTime VR file that contains information about the initial viewing constraints for a panorama. Compare field-of-view constraint atom, pan constraint atom, tilt constraint atom. |
| view duration | The amount of time in an object node's video track that is occupied by a particular view of an object. |
| view rate | The
rate at which the view animation in an object is played. Compare frame rate.
view setting See control setting. |
| view state |
A state that selects
an alternate set of images for an objects |
| viewing limit | A physical limit on the allowable viewing characteristics (pan angle, tilt angle, or field of view) for a panorama or object. A viewing limit is imposed by the panoramic or object data stored in the movie file. Compare viewing constraint. |
| virtual reality (VR) | The
experience of exploring and interacting with a spatial environment, using a computer. |
| virtual world | A
spatial environment that can be explored and interacted with, using a computer. |
| VR | See QuickTime VR, virtual reality. |
| VR movie | See QuickTime VR movie. |
| VR movie instance | See QuickTime VR movie instance. |
| VR object | See object node. |
| VR panorama | See panoramic node. |
| VR world | (1) See virtual world. (2) A data structure that contains general information about a QuickTime VR movie. A movie's VR world is contained in the QTVR track's sample description header, defined by the QTVRSampleDescription data type. |
| VR world header atom | An
atom in a QuickTime VR file that contains the name of the scene and
the default node ID to be used when the file is first opened. warp See correct. |
| warping correction mode | See correction mode. |
| warp space buffer | See back buffer. |
| zoom | To
enlarge or reduce the magnification of an image, while maintaining the current point of interest. |
| zoom-in button | A button in the controller bar that allows the user to zoom in. |
| zooming speed | The relative speed of zooming in and out. This speed should be from 1 (the slowest speed) through 10 (the fastest speed); the default zooming speed is 5. |
| zoom-out button | A button in the controller bar that allows the user to zoom out. |
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2001-2002 VR Toolbox, Inc.
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last updated January 31st, 2008