Technical Support - Glossary |
| palindrome looping | A
type of looping, in which the frames in a view duration are played forward, then backward, then forward, and so on. |
| pan | To move a camera or point of view horizontally. |
| pan angle | The
angle of pan. Pan angles are measured in radians or degrees, where positive values pan to the left. |
| pan constraint atom | An atom in a QuickTime VR file that contains information about the initial pan angle constraints for a panorama. Compare field-of-view constraint atom, tilt constraint atom. |
| panning speed | The relative speed of panning and tilting. This speed should be from 1 (the slowest speed) through 10 (the fastest speed); the default panning and tilting speed is 5. |
| panorama | (1) The
real or synthetic expanse that is captured photographically or rendered
by computer to create a panoramic node. (2) See panoramic node. |
| panorama data atom | See panorama sample atom. |
| panorama image track | A video track in a QuickTime VR movie file that contains the diced frames of the original panoramic image . |
| panorama-imaging atom | An atom in a QuickTime VR file that describes the default imaging characteristics for the panoramic nodes in a scene. |
| panorama sample atom | An atom in a QuickTime VR file that describes a single panorama, including information about the default viewing angles and the source panoramic image. |
| panorama track | A track that contains information about the panoramic nodes in a scene. Compare object track. |
| panorama view | A
single set of values for the field of view, pan angle, and tilt angle for a panoramic node. Compare object view. |
| panoramic image | A
cylindrical band of blended photographed or rendered images. Also called a panoramic PICT. |
| panoramic node | A type of node that allows a user to view a panorama. Compare object node. |
| panoramic PICT | See panoramic image. |
| partial panorama | A panorama that is less than 360°. |
| play flag | See animation setting, control setting. |
| play rate | The rate (and direction) at which a movie is played. |
| play setting | See animation setting, control setting. |
| prescreen buffer | An image buffer maintained by QuickTime VR for panoramic nodes that contains the corrected image. Also called the front buffer . Compare back buffer. |
| prescreen buffer imaging completion procedure | An application-defined procedure that is executed each time QuickTime VR is finished drawing an image into the prescreen buffer. Compare back buffer imaging procedure. |
| procedure selector |
See intercept selector. |
| QTVR | See QuickTime VR. |
| QTVR instance | See QuickTime VR movie instance. |
| QTVR movie | See QuickTime VR movie. |
| QTVR track | A track in a QuickTime VR movie that contains a list of the nodes in the scene and other information about the scene. |
| QuickTime | A
part of the system software for Macintosh and other computers, that an application can use, to control time-based data, such a video or audio data. |
| QuickTime atom | See atom . |
| QuickTime movie |
A set of time-based
data that can be displayed and |
| QuickTime VR | An
extension of the QuickTime technology, developed by Apple Computer, Inc. that allows users to interactively explore and examine photo realistic, three-dimensional virtual worlds. |
| QuickTime VR file format | The
format of the movie files that contain QuickTime VR movies. |
| QuickTime VR Manager | The part of the system software for Macintosh and other computers, that an application can use to control QuickTime VR movies. |
| QuickTime VR movie | A collection of object and panoramic nodes. |
| QuickTime VR movie controller | The movie controller component that manages QuickTime VR movies. See also controller bar. |
| QuickTime VR movie instance | An instance of a QuickTime VR movie. Defined by the QTVRInstance data type. |
Copyright
2001-2002 VR Toolbox, Inc.
Site
last updated January 31st, 2008