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Technical Support - Glossary

Tech Support Home | Tech Support Form | Tips and Tricks | FAQ | QTVR Glossary | Resource Guide

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enviromapping The process of projecting an image onto the inside of a shape, such as a sphere or cylinder.
field of view The horizontal or vertical angular expanse, visible through
a camera.
field-of-view constraint atom An atom in a QuickTime VR file that contains information about the initial vertical field of view constraints for a panorama. Compare pan constraint atom, tilt constraint atom.
floating-point point structure A data structure used to specify a point in a panorama or object. Defined by the FloatPoint data type.
focal length

The distance from a lens to the focal point of the image
projected by the lens. Usually expressed in millimeters, smaller focal
lengths result in wider fields-of-view.

FOV See field of view.
frame animation An animation through all frames of a particular view.
frame differencing A form of temporal compression that involves examining redundancies between adjacent frames in a moving image sequence.
frame rate The rate at which the frame animation in a view is played. Compare view rate.
front buffer See prescreen buffer.
full panorama A 360° panorama. Compare partial panorama.
go-back button A button in the controller bar for panoramas that allows
the user to return to the previous node.

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Site last updated January 31st, 2008