Technical Support - Glossary |
| enviromapping | The process of projecting an image onto the inside of a shape, such as a sphere or cylinder. |
| field of view | The
horizontal or vertical angular expanse, visible through a camera. |
| field-of-view constraint atom | An atom in a QuickTime VR file that contains information about the initial vertical field of view constraints for a panorama. Compare pan constraint atom, tilt constraint atom. |
| floating-point point structure | A data structure used to specify a point in a panorama or object. Defined by the FloatPoint data type. |
| focal length |
The distance from
a lens to the focal point of the image |
| FOV | See field of view. |
| frame animation | An animation through all frames of a particular view. |
| frame differencing | A form of temporal compression that involves examining redundancies between adjacent frames in a moving image sequence. |
| frame rate | The rate at which the frame animation in a view is played. Compare view rate. |
| front buffer | See prescreen buffer. |
| full panorama | A 360° panorama. Compare partial panorama. |
| go-back button | A
button in the controller bar for panoramas that allows the user to return to the previous node. |
A-B | C-D | E-G | H-I | J-M | N-O | P-Q | R-S | T-U | V-Z
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2001-2002 VR Toolbox, Inc.
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last updated January 31st, 2008